I am a self-taught designer who learned to code, which turns out to be the useful order to do it in. Design taught me what the screen should be; code taught me which of my ideas were fantasies. Most of what I know about interfaces I learned by having to implement my own worst decisions.
I started at Legabyte Innovations in late 2023, building responsive frontends in HTML, CSS, JavaScript and React. I joined Medecro.ai as a UI/UX design intern in July 2024 and became SDE-I on the frontend team in April 2025 — which meant the design work and the implementation work landed on the same desk, on purpose.
What I build at work is not mine to publish — the screens and the system belong to the company that owns them, so you will not find them here, and I would be a poor bet for your team if I treated that differently. What is here is work I own outright: Budget Bliss, a budgeting app I designed and shipped end to end because I wanted a product where every decision on screen was mine to defend, and interface work across desktop, iOS and web in Section B.
How I work
I design in component states and real tokens rather than in finished pictures, because a picture cannot tell you what happens when the data is empty, the name is forty characters long, or the request times out. Then I build it, which is where I find out whether I was right. The loop between intent and running software is measured in hours rather than sprints — that is the whole argument for one person holding both halves.
What I’m looking for
A product team where design decisions get made once and where the review cycle is fast. I care far more about the product being real and used than about the company being large. Remote is where I do my best work — a home setup built for long uninterrupted stretches of thinking, and hours that already overlap US, UK and EU. Remote or hybrid only.
Currently
Designing and shipping frontend at Medecro.ai. Reading about criminal psychology and detective casework, which is less of a detour than it sounds — both are the practice of reasoning from what people actually did rather than what they said they would do, and that is most of what user research is.